Septimus faces a perilous quest to find Nicko and Snorri, who have been trapped back in time. Everyone at the Castle is slowly beginning to realise that Nicko and Snorri's chances of coming back are slim. Septimus, aided by ancient Alchemist Marcellus Pye, learns of a place where all time meets: the House of Foryxx. But how does he get there? Jenna and Septimus find Nicko's notes from the past and discover that he knows of the House of Foryxx as well and has been creating a map to plot the house's hidden location. With the help of the Questing Stone and Nicko's faded maps, will Septimus be able to find the House of Foryxx, and save Nicko and Snorri?
Meanwhile, Simon Heap has taken on Merrin Meredith, former apprentice to DomDaniel, as his own apprentice, giving Merrin an opportunity he has been waiting years for. With the help of a frightening creature called a Thing, Merrin plans to reclaim the identity he used to have . . . that of Septimus Heap.
© Copyright AllTextBooks.NZ